HIGHZAK

Independent game studio · Israel

We build browser-native games — worlds drawn, animated, coded and shipped under one roof, playable the moment you tap a link. No install. No store between us and the player.

Founded 2026Self-fundedEverything in-house
HIGHZAK — the studio's first legend, the overcharged suit

Now playing

Real-time card battler · mobile web · installable WELKINGS

Ten floating realms, eleven stones, and a crown its own king shattered. Eight fighters to a deck, three spells at your side, four minutes to break the seal and free the king. Season 1 is live.

The studio

One roof. Every craft.

Original, end to end Art, animation, code, sound — all ours

Every fighter is produced to our own reference sheets, filmed in motion, keyed, trimmed and assembled frame by frame. No stock characters, no marketplace packs, nothing licensed.

Browser-native first Every link is distribution

Our games run on a phone, in the browser, and install to the home screen — built for the moment publishers expand beyond the stores.

Engineered to go online Deterministic simulation, proven in tests

Same seed, same commands, same result — on a phone or on a server. A replay-hash gate blocks any build that diverges.