We build browser-native games — worlds drawn, animated, coded and shipped under one roof, playable the moment you tap a link. No install. No store between us and the player.
Now playing
Ten floating realms, eleven stones, and a crown its own king shattered. Eight fighters to a deck, three spells at your side, four minutes to break the seal and free the king. Season 1 is live.
The studio
Every fighter is produced to our own reference sheets, filmed in motion, keyed, trimmed and assembled frame by frame. No stock characters, no marketplace packs, nothing licensed.
Our games run on a phone, in the browser, and install to the home screen — built for the moment publishers expand beyond the stores.
Same seed, same commands, same result — on a phone or on a server. A replay-hash gate blocks any build that diverges.